
I'm a Dead Space fan and wanted to know how this story was going to play out and what exactly happened on the Sprawl, but when I'd put down the controller to do something else, I found myself never wanting to pick it back up. The tower defense game boiled down to me just spamming attackers to overrun a security grid, the line one was a mix of a cakewalk and frustration as my controls could be flipped by the opponent, and the light reflecting game was just boring. Trouble is, none of the mini-games are all that fun. All of these have the end result of opening a door or fixing an electronic. One has you placing mirrors on a circuit board to bounce colored lasers to the appropriate targets, another charges you with racing your line of energy to the goal before your opponent can, and the third is a tower defense game where you're actually the one attacking. See, gameplay in Dead Space Ignition boils down to three different mini-games.

You'll see the story from the perspective of Franco the engineer and his gun-toting girlfriend, but anytime you step in and play it'll be via Franco's engineering skills.

The story's set on the Sprawl - the space station Dead Space 2 takes place on - just before the Necromorphs hit the fan and all hell breaks loose. Dead Space Ignition plays out as a "choose your own adventure" motion comic.
